Difference between revisions of "Community Roadmap"

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| <h3><span class="mw-headline">Upcoming Horde3D Version: 1.0</span></h3>
 
| <h3><span class="mw-headline">Upcoming Horde3D Version: 1.0</span></h3>
| <h3><span class="mw-headline">Upcoming Horde3D Editor version: 1.0</span></h3>
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| <h3><span class="mw-headline">Upcoming Horde3D Editor version: 0.8</span></h3>
 
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| <b>The current version is: v1.0.0 Beta1</b>
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| <b>The current version is: v1.0.0 Beta2</b>
 
| <b>The current version is: v0.7.0</b>
 
| <b>The current version is: v0.7.0</b>
 
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|For version 1.0.0 Beta1 of Horde3D the following features have been  
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|For version 1.0.0 Beta2 of Horde3D the following features have been  
 
integrated:</p>
 
integrated:</p>
 
<ul>
 
<ul>
<li><b>Occlusion Culling</b></li>
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<li><b>Support For Compressed Animations</b></li>
<li><b>Render-to-Texture</b></li>
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<li><b>Occlusion Culling For Light Sources</b></li>
<li><b>Stereo Rendering</b></li>
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<li><b>Statistics For Better Debugging</b></li>
<li><b>Software Skinning</b></li>
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<li><b>CMake Files For More Compiler Support</b></li>
<li><b>Node Sorting</b></li>
 
 
</ul>
 
</ul>
The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the
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See also the [http://www.horde3d.org/docs/_changeLog.html changelog] for more details.  
[http://www.horde3d.org/docs/_changeLog.html changelog] for more details.  
 
 
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.
 
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.
| The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection.
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| The next version 0.8.0 will be based on Horde3D v.1.0.0 Beta2 and will bring a sample plugin for attachments.
 
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Revision as of 19:07, 26 September 2008

As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.

Feature Description Assigned to Completion Released in
D3D Backend Write a D3D9/D3D10 backend, in addition to the current OpenGL backend      
Compressed Texture Support Support for DDS, PowerVR, and other Texture formats. swiftcoder    
OpenGL ES2.x Backend Write a OpenGL ES2.x backend, Horde3D port for mobile platforms DDd 10% TBD
Ambient Occlusion Add ambient occlusion support for Horde3D      
Alpha & Depth Test Provide support for the different tests in the shader context configuration, public draft available, pending review before commit AcidFaucet 80% (EST.) September 22nd, 2008
Shader Context Linking Enable Shader XML to link to contexts in other shaders, public draft available, currently experimenting with multiple implementations AcidFaucet 30% (EST.) September 26th, 2008

Wishlist:

Feature Description
Texture Improvements Support for simple downloading of texture data, mipmaps for RTT render targets (for e.g. impostors)

Upcoming Horde3D Version: 1.0

Upcoming Horde3D Editor version: 0.8

The current version is: v1.0.0 Beta2 The current version is: v0.7.0
For version 1.0.0 Beta2 of Horde3D the following features have been integrated:
  • Support For Compressed Animations
  • Occlusion Culling For Light Sources
  • Statistics For Better Debugging
  • CMake Files For More Compiler Support

See also the changelog for more details. In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.

The next version 0.8.0 will be based on Horde3D v.1.0.0 Beta2 and will bring a sample plugin for attachments.