Difference between revisions of "Horde3D Wiki:Community portal"
From Horde3D Wiki
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#[[Shading Technique - Fresnel]] - Using reflection and refraction | #[[Shading Technique - Fresnel]] - Using reflection and refraction | ||
#[[Shading Technique - Linear Depth Buffer]] - Create a custom linear depth buffer using vertex | #[[Shading Technique - Linear Depth Buffer]] - Create a custom linear depth buffer using vertex | ||
− | + | #[[Shading Technique - Terrain Shading]] - Height and slope based shading with triplanar texturing | |
Revision as of 10:14, 5 January 2009
The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials. |
Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X. | |
ContentsSetting up the Development Environment
TutorialsFell free to write your tutorials here, for the benefit of the whole community. Beginner
Intermediate
Advancedto come in the future TechniquesShading
Content Import
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