Difference between revisions of "Horde3D Wiki:Community portal"

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m (that phrase is irrelevant, since this is a wiki ;))
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==Tutorials==
 
==Tutorials==
 
[[Category: Tutorials]]
 
[[Category: Tutorials]]
 
Fell free to write your tutorials here, for the benefit of the whole community.
 
  
 
===Beginner===
 
===Beginner===

Revision as of 01:26, 29 March 2009

The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials.
Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X.

Setting up the Development Environment


Tutorials

Beginner

  1. Tutorial - Hello World - In this section we will create a simple application that loads a character and animates it using a walk cycle.
  2. Tutorial - Picking - In this section we will demonstrate picking the node under the mouse cursor
  3. Tutorial - Simple HUD - How to use showOverlay to create a simple HUD.
  4. Tutorial - Setup Horde with SDL - How to Setup Horde with SDL.
  5. Tutorial - Setup Horde with Qt4 - How to Setup Horde with Qt4.
  6. Tutorial - Setup Horde with Gtkmm - How to Setup Horde with Gtkmm

Intermediate

  1. Basic Pipeline Tutorial - Create your first custom pipeline.

Advanced

to come in the future


Techniques

Shading

  1. Shading Technique - Dot Product Detail Texturing - Using the dot product of vectors and signed textures for high frequency detail
  2. Shading Technique - Palette Coloring - Quick and dirty palette recoloration of objects
  3. Shading Technique - Gloss Mapping - Mask which areas of an object have specular highlights
  4. Shading Technique - Glow Mapping - Allow areas on an object to emit a strong glowing highlight
  5. Shading Technique - Fresnel - Using reflection and refraction
  6. Shading Technique - Linear Depth Buffer - Create a custom linear depth buffer using vertex
  7. Shading Technique - Terrain Shading - Height and slope based shading with triplanar texturing


Preprocessing

  1. Preprocessing Technique - Distance Field Vector Textures - Using Adobe Photoshop to generate textures suitable for efficient vector art rendering

Content/Asset Import

  1. Collada - 3DS Max and Maya - Exporting from 3D Studio Max and Maya.
  2. Collada - XSI - Exporting from XSI.
  3. Collada - Modo - Exporting from Modo.
  4. Direct Export from Blender - Exporting from Blender.
  5. Troubleshooting - "Help, my model is not showing up!"
  6. Tips and Techniques - Asset creation suggestions & ideas for Horde3d, exporting and program quirks..