Difference between revisions of "Horde3D Wiki:Community portal"
From Horde3D Wiki
Line 5: | Line 5: | ||
|header=Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X. | |header=Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X. | ||
|content={{!!}} | |content={{!!}} | ||
− | == | + | ==Building Horde3D== |
*[[Horde3D Development Environment for Windows]] | *[[Horde3D Development Environment for Windows]] | ||
*[[Horde3D Development Environment for Linux]] | *[[Horde3D Development Environment for Linux]] | ||
Line 14: | Line 14: | ||
− | == | + | ==Programming Guide== |
[[Category: Tutorials]] | [[Category: Tutorials]] | ||
− | ===Beginner=== | + | ===Beginner Tutorials=== |
#[[Tutorial - Hello World]] - In this section we will create a simple application that loads a character and animates it using a walk cycle. | #[[Tutorial - Hello World]] - In this section we will create a simple application that loads a character and animates it using a walk cycle. | ||
#[[Tutorial - Picking]] - In this section we will demonstrate picking the node under the mouse cursor | #[[Tutorial - Picking]] - In this section we will demonstrate picking the node under the mouse cursor | ||
Line 26: | Line 26: | ||
#[[Tutorial - Stereo rendering]] - Basic outline for quad-buffered stereo rendering | #[[Tutorial - Stereo rendering]] - Basic outline for quad-buffered stereo rendering | ||
− | === | + | ===Advanced Tutorials=== |
#[[Basic Pipeline Tutorial]] - Create your first custom pipeline. | #[[Basic Pipeline Tutorial]] - Create your first custom pipeline. | ||
#[[Procedurally generated geometry tutorial]] - How to create Horde3D compatible procedural geometry (Horde3D 1.0.0 '''Beta 3''' only!). | #[[Procedurally generated geometry tutorial]] - How to create Horde3D compatible procedural geometry (Horde3D 1.0.0 '''Beta 3''' only!). | ||
− | |||
− | |||
− | + | ==Shader Development== | |
− | |||
− | == | ||
[[Category: Techniques]] | [[Category: Techniques]] | ||
Line 54: | Line 50: | ||
#[[Preprocessing Technique - Distance Field Vector Textures]] - Using Adobe Photoshop to generate textures suitable for efficient vector art rendering | #[[Preprocessing Technique - Distance Field Vector Textures]] - Using Adobe Photoshop to generate textures suitable for efficient vector art rendering | ||
− | == | + | ==Asset Creation== |
[[Category: Content Import]] | [[Category: Content Import]] |
Revision as of 23:38, 25 November 2009
The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials. |
Horde3D is a cross-platform graphics engine. The currently supported platform are Windows, Linux and Mac OS X. | |
ContentsBuilding Horde3D
Programming GuideBeginner Tutorials
Advanced Tutorials
Shader DevelopmentRender System Basics
Shading
Preprocessing
Asset Creation
|