Difference between revisions of "Horde3D Wiki:Community portal"
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*[[Horde3D Development Environment from SVN]] | *[[Horde3D Development Environment from SVN]] | ||
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#[[Shading Technique - Linear Depth Buffer]] - Create a custom linear depth buffer using vertex | #[[Shading Technique - Linear Depth Buffer]] - Create a custom linear depth buffer using vertex | ||
#[[Shading Technique - Terrain Shading]] - Height and slope based shading with triplanar texturing | #[[Shading Technique - Terrain Shading]] - Height and slope based shading with triplanar texturing | ||
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===Preprocessing=== | ===Preprocessing=== | ||
#[[Preprocessing Technique - Distance Field Vector Textures]] - Using Adobe Photoshop to generate textures suitable for efficient vector art rendering | #[[Preprocessing Technique - Distance Field Vector Textures]] - Using Adobe Photoshop to generate textures suitable for efficient vector art rendering | ||
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==Asset Creation== | ==Asset Creation== |
Revision as of 23:51, 25 November 2009
The community portal section of the Horde3D wiki contains community contributed articles that are not part of the official documentation. Feel free to add articles to our wiki or links to external tutorials. |
Information, instructions and tips on using Horde3D | |
Building Horde3D
Programming GuideBeginner Tutorials
Advanced Tutorials
Shader DevelopmentRender System Basics
Shading
Preprocessing
Asset Creation
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