Difference between revisions of "Community Roadmap"
(Fix roadmap, add 2.3 version) |
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Line 15: | Line 15: | ||
* FBX and gltf 2.0 support in collada (asset) converter | * FBX and gltf 2.0 support in collada (asset) converter | ||
* Extension for debug geometry shapes drawing | * Extension for debug geometry shapes drawing | ||
− | * | + | * Initial PBR support |
+ | * PBR sample | ||
=== Horde3D 2.2.0 === | === Horde3D 2.2.0 === | ||
− | * | + | * New sample that show how to work with different light types, cameras, pipelines and render to texture |
* OpenGL 4 AZDO (Achieving zero driver overhead) improvements | * OpenGL 4 AZDO (Achieving zero driver overhead) improvements | ||
* Unification of OpenGL backends common functionality | * Unification of OpenGL backends common functionality | ||
− | * Multithreaded culling and scene graph updates | + | * Multithreaded culling and scene graph updates (partial) |
* Basic instancing support | * Basic instancing support | ||
− | |||
* Reflection probes | * Reflection probes | ||
Line 33: | Line 33: | ||
* Multithreaded culling and scene graph updates | * Multithreaded culling and scene graph updates | ||
* Instancing support | * Instancing support | ||
− | |||
=== Horde3D 3.0.0 === | === Horde3D 3.0.0 === | ||
Line 42: | Line 41: | ||
* Vulkan support | * Vulkan support | ||
* Custom memory allocation | * Custom memory allocation | ||
+ | * Support for double precision variables. | ||
* Full PBR support, rewrite shader system | * Full PBR support, rewrite shader system | ||
Latest revision as of 19:27, 15 February 2021
As a way to keep the community in touch with the development of Horde3D project, this page will keep an up to date log of the official Roadmap for next releases.
Contents
Release milestones
Our policy is to release often, with atomic changes between two following releases.
The current release version is: Horde3D 2.0.0
For the future, we planned the following releases:
Horde3D 2.1.0
- Emscripten support
- Directional light support
- FBX and gltf 2.0 support in collada (asset) converter
- Extension for debug geometry shapes drawing
- Initial PBR support
- PBR sample
Horde3D 2.2.0
- New sample that show how to work with different light types, cameras, pipelines and render to texture
- OpenGL 4 AZDO (Achieving zero driver overhead) improvements
- Unification of OpenGL backends common functionality
- Multithreaded culling and scene graph updates (partial)
- Basic instancing support
- Reflection probes
Horde3D 2.3.0
- Multithreaded rendering
- Binary shader (preparation for Vulkan shaders)
- Multithreaded culling and scene graph updates
- Instancing support
Horde3D 3.0.0
- Moving scene graph to utility library.
- Clustered forward (deferred) lighting support.
- Model resources.
- Vulkan support
- Custom memory allocation
- Support for double precision variables.
- Full PBR support, rewrite shader system
You can follow the progress on this GitHub page:
https://github.com/horde3d/Horde3D/issues
Versioning system
The Horde3D project is following SemVer 2.0 definition.
Basically it means that, given a version number MAJOR.MINOR.PATCH, we increment the:
MAJOR version when we make incompatible API changes,
MINOR version when we add functionality in a backwards-compatible manner, and
PATCH version when we make backwards-compatible bug fixes.
Additional labels for pre-release and build metadata are used when necessary (i.e.: Alpha, Beta, Release Candidate, etc.)
A deprecated version of this Roadmap is available at: Community Roadmap deprecated. |