Community Roadmap - Compressed Texture Support

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Revision as of 17:05, 27 August 2008 by Swiftcoder (talk | contribs) (New page: === Goals === Load textures in a variety of compressed formats: DXT/S3TC, PVRTC, ETC for now. === OpenGL tokens === <pre>GL_EXT_texture_compression_s3tc GL_COMPRESSED_RGB_S3TC_DXT1_EXT G...)
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Goals

Load textures in a variety of compressed formats: DXT/S3TC, PVRTC, ETC for now.

OpenGL tokens

GL_EXT_texture_compression_s3tc

GL_COMPRESSED_RGB_S3TC_DXT1_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT


GL_IMG_texture_compression_pvrtc

GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG


GL_OES_compressed_ETC1_RGB8_texture

GL_ETC1_RGB8_OES