Setting up the Development Environment
Tutorials
Fell free to write your tutorials here, for the benefit of the whole community.
Beginner
- Tutorial - Hello World - In this section we will create a simple application that loads a character and animates it using a walk cycle.
- Tutorial - Picking - In this section we will demonstrate picking the node under the mouse cursor
- Tutorial - Simple HUD - How to use showOverlay to create a simple HUD.
- Tutorial - Setup Horde with SDL - How to Setup Horde with SDL.
- Tutorial - Setup Horde with Qt4 - How to Setup Horde with Qt4.
- Tutorial - Setup Horde with Gtkmm - How to Setup Horde with Gtkmm
Intermediate
- Basic Pipeline Tutorial - Create your first custom pipeline.
Advanced
to come in the future
Techniques
Shading
- Shading Technique - Dot Product Detail Texturing - Using the dot product of vectors and signed textures for high frequency detail
- Shading Technique - Palette Coloring - Quick and dirty palette recoloration of objects
- Shading Technique - Gloss Mapping - Mask which areas of an object have specular highlights
- Shading Technique - Glow Mapping - Allow areas on an object to emit a strong glowing highlight
- Shading Technique - Fresnel - Using reflection and refraction
- Shading Technique - Linear Depth Buffer - Create a custom linear depth buffer using vertex
- Shading Technique - Terrain Shading - Height and slope based shading with triplanar texturing
Preprocessing
- Preprocessing Technique - Distance Field Vector Textures - Using Adobe Photoshop to generate textures suitable for efficient vector art rendering
Content/Asset Import
Tips and Techniques - Asset creation suggestions & ideas for Horde3d, exporting and program quirks..
- Collada - 3DS Max and Maya - Exporting from 3D Studio Max and Maya.
- Collada - XSI - Exporting from XSI.
- Collada - Modo - Exporting from Modo.
- Direct Export from Blender - Exporting from Blender.
- Troubleshooting - "Help, my model is not showing up!"
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