Shading Technique - Glow Mapping

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Revision as of 11:54, 6 August 2008 by Darkangel (talk | contribs) (draft)
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I'm in the process of writing this article - come back later!

Overview

For an in-depth overview of this technique, see the Gamasutra article Real-Time Glow by By Greg James and John O’Rorke.

Example Result

Click here to view

To-Do List for this Article

- Write the article, describe the code and pipeline changes required
- Add pictures
- Ask for permission to upload a ZIP of my finished xml/tga files ;)

Technique - Glow
File:Todo.jpg
Using an alpha channel to add emissive bloom.
Version: 1.0
Compatible with Horde3D: 1.0 beta
Release date: 2008-08-06
Author(s): DarkAngel