Community Roadmap
From Horde3D Wiki
As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.
Feature | Description | Assigned to | Completion | Released in |
D3D Backend | Write a D3D9/D3D10 backend, in addition to the current OpenGL backend | |||
Compressed Texture Support | Support for DDS, PowerVR, and other Texture formats. | swiftcoder | ||
OpenGL ES2.x Backend | Write a OpenGL ES2.x backend, Horde3D port for mobile platforms | DDd | 10% | (EST.) December 2008 |
Ambient Occlusion | Add ambient occlusion support for Horde3D | |||
Alpha & Depth Test | Provide support for the different tests in the shader context configuration, public draft available | AcidFaucet | 40% | (EST.) September 15th, 2008 |
Wishlist:
Feature | Description |
Texture Improvements | Support for simple downloading of texture data, mipmaps for RTT render targets (for e.g. impostors) |
Upcoming Horde3D Version: 1.0 |
Upcoming Horde3D Editor version: 1.0 |
The current version is: v1.0.0 Beta1 | The current version is: v0.7.0 |
For version 1.0.0 Beta1 of Horde3D the following features have been integrated:
The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the changelog for more details. In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation. |
The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection. |