Community Roadmap
From Horde3D Wiki
As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.
Feature | Description | Assigned to | Completion | Release date |
D3D Backend | Write a D3D9/D3D10 backend, in addition to the current OpenGL backend | |||
Compressed Texture Support | Support for DDS, PowerVR, and other Texture formats. | swiftcoder | superseded by 1.0 Beta3 | |
OpenGL ES2.x Backend | Write a OpenGL ES2.x backend, Horde3D port for mobile platforms | |||
Ambient Occlusion | Add ambient occlusion support for Horde3D | |||
Alpha & Depth Test | Provide support for the different tests in the shader context configuration, present in Community SVN | AcidFaucet | 100% | (EST.) September 22nd, 2008 |
Shader Context Linking | Enable Shader XML to link to contexts in other shaders, public draft available, currently experimenting with multiple implementations | AcidFaucet | 75% | (EST.) September 26th, 2008 |
Wishlist:
Feature | Description |
Texture Improvements | Support for simple downloading of texture data, mipmaps for RTT render targets (for e.g. impostors) |
Upcoming Horde3D Version: 1.0 |
Upcoming Horde3D Editor version: 0.8 |
The current version is: v1.0.0 Beta3 | The current version is: v0.8.0 |
For version 1.0.0 Beta2 of Horde3D the following features have been integrated:
See also the changelog for more details. In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation. |
The next version 0.8.0 will be based on Horde3D v.1.0.0 Beta2 and will bring a sample plugin for attachments. |