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From Horde3D Wiki
- 09:36, 4 January 2009 (diff | hist) . . (+67) . . Horde3D Wiki:Community portal
- 09:35, 4 January 2009 (diff | hist) . . (+9,825) . . N Basic Pipeline Tutorial (New page: {| border="0" | {{ContentBlock|width=800|color=white |content={{!!}} == Overview == In this tutorial, I will try to show you how the Horde3D pipeline system works. At the first look, wh...)
- 03:03, 7 September 2008 (diff | hist) . . (0) . . Shading Technique - Linear Depth Buffer (Change creation date to the good one) (current)
- 02:47, 7 September 2008 (diff | hist) . . (0) . . Shading Technique - Linear Depth Buffer
- 02:46, 7 September 2008 (diff | hist) . . (+98) . . Horde3D Wiki:Community portal
- 02:41, 7 September 2008 (diff | hist) . . (-126) . . Shading Technique - Linear Depth Buffer
- 02:37, 7 September 2008 (diff | hist) . . (+677) . . Shading Technique - Linear Depth Buffer
- 02:07, 7 September 2008 (diff | hist) . . (-79) . . Shading Technique - Linear Depth Buffer
- 02:06, 7 September 2008 (diff | hist) . . (+2,908) . . N Shading Technique - Linear Depth Buffer (New page: {| border="0" | {{ContentBlock|width=800|color=white |content={{!!}} == Overview == '''Why using a custom Depth buffer?''' The default depth buffer generated by Horde3D is a non-linear...)
- 23:02, 6 September 2008 (diff | hist) . . (+94) . . Community Roadmap
- 20:26, 10 August 2008 (diff | hist) . . (-29) . . Shading Technique - Fresnel (current)
- 20:26, 10 August 2008 (diff | hist) . . (+2) . . Shading Technique - Fresnel
- 20:25, 10 August 2008 (diff | hist) . . (+34) . . Shading Technique - Fresnel
- 20:17, 10 August 2008 (diff | hist) . . (+68) . . Horde3D Wiki:Community portal
- 20:14, 10 August 2008 (diff | hist) . . (+2,976) . . N Shading Technique - Fresnel (New page: {| border="0" | {{ContentBlock|width=800|color=white |content={{!!}} == Overview == '''What is the Fresnel shader?''' This shader combine reflection and refraction that depends on the ...)