Horde3D

Next-Generation Graphics Engine
It is currently 08.09.2010, 23:12

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No new posts fast offscreen rendering

JesusLopez

10

239

31.08.2010, 10:26

JesusLopez View the latest post

No new posts DoDeferredLightLoop context

worstplayer

3

60

26.08.2010, 23:13

marciano View the latest post

No new posts Light source FOV parameter

Siavash

2

93

26.07.2010, 18:05

Siavash View the latest post

No new posts SSAO and NPR shading in practice

karstux

2

113

22.07.2010, 23:41

marciano View the latest post

No new posts Uploading and using texture from memory

r3d

3

284

19.07.2010, 22:35

marciano View the latest post

No new posts Generating Geometry

interfect

2

91

17.07.2010, 22:03

wakko View the latest post

No new posts Missing libraries (building in Visual Studio 2010) [SOLVED]

fnv

3

133

29.06.2010, 15:21

fnv View the latest post

No new posts Playing videos in horde

Irdis

3

92

28.06.2010, 17:49

Irdis View the latest post

No new posts ZFunc=Always != glDisable(GL_DEPTH_TEST)

AlexL

7

215

26.06.2010, 19:12

marciano View the latest post

No new posts Horde3D Samples do not start

kamatsu

1

65

26.06.2010, 16:34

swiftcoder View the latest post

No new posts Attachment(s) [solved] ColladaConv does not create shaders

caezar

6

122

20.06.2010, 23:37

caezar View the latest post

No new posts Attachment(s) UV rotation and normal maps

worstplayer

5

174

18.06.2010, 10:49

worstplayer View the latest post

No new posts Building the Horde3D GameEngine in VS2008

NonServiam

10

187

16.06.2010, 11:17

Roland View the latest post

No new posts c# wrapper issues [Solved]

nickav21

1

69

09.06.2010, 21:26

Irdis View the latest post

No new posts Best approach to optimise pickNode

craigomatic

2

79

02.06.2010, 15:56

DarkAngel View the latest post

No new posts Syncing two Animations using Mixing

darkmage530

6

181

27.05.2010, 17:00

nickav21 View the latest post

No new posts Attachment(s) Rendertarget depth precision is limited to 16 bits

PuG

14

385

27.05.2010, 01:01

marciano View the latest post

No new posts Realizing an ogg/theora-extension

[ Go to pageGo to page: 1, 2 ]

III

15

1572

25.05.2010, 03:50

craigomatic View the latest post

No new posts Problems compiling under Linux

Miscreant

2

109

23.05.2010, 07:37

Miscreant View the latest post

No new posts Will this graphics card handle horde3d?

vines

7

178

19.05.2010, 23:43

swiftcoder View the latest post

No new posts 3ds morpher modifier

aolney

1

103

17.05.2010, 22:46

marciano View the latest post

No new posts Animation multiple objects with one .anim file

Irdis

2

142

20.04.2010, 11:53

Irdis View the latest post

No new posts Attachment(s) blender 25, collada exporting [SOLVED]

PuG

8

165

16.04.2010, 21:48

marciano View the latest post

No new posts .NET Transparent Huds Using Windows Forms

tlaukkan

1

106

05.04.2010, 12:58

Siavash View the latest post

No new posts Attachment(s) changing textures w/ h3dFindResElem/h3dSetResParamI [SOLVED]

philipppixel

12

408

05.04.2010, 01:53

sellee View the latest post

No new posts change material at runtime

newbie3D

3

490

05.04.2010, 01:51

sellee View the latest post

No new posts Enabling horde3d to maximum amount of different systems

tlaukkan

2

117

04.04.2010, 19:08

tlaukkan View the latest post

No new posts h3dSetNodeParamF's fourth parameter?

dellwood

1

101

02.04.2010, 10:52

Codepoet View the latest post

No new posts Attachment(s) Illegal Instruction in glCreateShader (Linux)

[ Go to pageGo to page: 1, 2, 3 ]

phoenix64

32

1775

31.03.2010, 02:01

marciano View the latest post

No new posts animating a morphing character

karstux

2

128

29.03.2010, 11:24

karstux View the latest post

No new posts Importing camera animations

[ Go to pageGo to page: 1, 2 ]

Irdis

16

376

25.03.2010, 11:47

Irdis View the latest post

No new posts Custom SkyBox and NORMAL mesh fomat support

devsh

3

157

21.03.2010, 17:49

devsh View the latest post

No new posts Poser animation problem

aolney

1

112

19.03.2010, 03:38

marciano View the latest post

No new posts Shader problems with OSS drivers on Linux

phoenix64

1

83

17.03.2010, 02:42

marciano View the latest post

No new posts Normal Map Compression && Some general questions

devsh

7

182

16.03.2010, 04:36

marciano View the latest post

No new posts How to Ignore Node and Children in Cast Ray

tlaukkan

4

95

16.03.2010, 04:28

marciano View the latest post

No new posts How to set constant FPS?

Irdis

2

126

15.03.2010, 10:52

Irdis View the latest post

No new posts Building and Installing using VS 2008

aodor

2

98

10.03.2010, 01:47

aodor View the latest post

No new posts how to create an xcode or makefile project using Horde3D?

Thunder0ne

3

183

09.03.2010, 14:38

swiftcoder View the latest post

No new posts Attachment(s) using alpha channel in shader

jimbo

11

722

08.03.2010, 01:14

marciano View the latest post

No new posts Ambient Light (HordeEditor)

PuG

8

479

07.03.2010, 13:57

tlaukkan View the latest post

No new posts a little slow?

ordu

3

141

03.03.2010, 01:52

DarkAngel View the latest post

No new posts "glfw.h: no such file or directory" when building on mac

camcez

5

183

13.02.2010, 10:27

Volker View the latest post

No new posts Maximum shadow map size

Siavash

2

113

10.02.2010, 20:54

Siavash View the latest post

No new posts Attachment(s) Assert in egTexture.cpp loading DDS

craigomatic

11

198

10.02.2010, 02:02

marciano View the latest post

No new posts Ubuntu 9.10, r361, build failed

eFFeeMMe

4

135

08.02.2010, 17:39

Volker View the latest post

No new posts [Solved]Ubuntu 9.10 x64 build fail on r211

SpOOky

0

121

06.02.2010, 02:27

SpOOky View the latest post

No new posts Poser clothes

aolney

2

158

04.02.2010, 23:12

aolney View the latest post

No new posts Attachment(s) Coordinate systems, directx math -> opengl render

craigomatic

1

164

03.02.2010, 23:51

marciano View the latest post

No new posts Attachment(s) Updating the Fresnel Shader

Hannofcart

4

353

02.02.2010, 04:52

craigomatic View the latest post

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