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| Topics |
Author |
Replies |
Views |
Last post |
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fast offscreen rendering
|
JesusLopez |
10 |
239 |
31.08.2010, 10:26
JesusLopez
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DoDeferredLightLoop context
|
worstplayer |
3 |
60 |
26.08.2010, 23:13
marciano
|
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Light source FOV parameter
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Siavash |
2 |
93 |
26.07.2010, 18:05
Siavash
|
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SSAO and NPR shading in practice
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karstux |
2 |
113 |
22.07.2010, 23:41
marciano
|
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Uploading and using texture from memory
|
r3d |
3 |
284 |
19.07.2010, 22:35
marciano
|
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Generating Geometry
|
interfect |
2 |
91 |
17.07.2010, 22:03
wakko
|
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Missing libraries (building in Visual Studio 2010) [SOLVED]
|
fnv |
3 |
133 |
29.06.2010, 15:21
fnv
|
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Playing videos in horde
|
Irdis |
3 |
92 |
28.06.2010, 17:49
Irdis
|
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ZFunc=Always != glDisable(GL_DEPTH_TEST)
|
AlexL |
7 |
215 |
26.06.2010, 19:12
marciano
|
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Horde3D Samples do not start
|
kamatsu |
1 |
65 |
26.06.2010, 16:34
swiftcoder
|
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[solved] ColladaConv does not create shaders
|
caezar |
6 |
122 |
20.06.2010, 23:37
caezar
|
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UV rotation and normal maps
|
worstplayer |
5 |
174 |
18.06.2010, 10:49
worstplayer
|
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Building the Horde3D GameEngine in VS2008
|
NonServiam |
10 |
187 |
16.06.2010, 11:17
Roland
|
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c# wrapper issues [Solved]
|
nickav21 |
1 |
69 |
09.06.2010, 21:26
Irdis
|
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Best approach to optimise pickNode
|
craigomatic |
2 |
79 |
02.06.2010, 15:56
DarkAngel
|
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Syncing two Animations using Mixing
|
darkmage530 |
6 |
181 |
27.05.2010, 17:00
nickav21
|
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Rendertarget depth precision is limited to 16 bits
|
PuG |
14 |
385 |
27.05.2010, 01:01
marciano
|
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Realizing an ogg/theora-extension
[ Go to page: 1, 2 ]
|
III |
15 |
1572 |
25.05.2010, 03:50
craigomatic
|
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Problems compiling under Linux
|
Miscreant |
2 |
109 |
23.05.2010, 07:37
Miscreant
|
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Will this graphics card handle horde3d?
|
vines |
7 |
178 |
19.05.2010, 23:43
swiftcoder
|
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3ds morpher modifier
|
aolney |
1 |
103 |
17.05.2010, 22:46
marciano
|
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Animation multiple objects with one .anim file
|
Irdis |
2 |
142 |
20.04.2010, 11:53
Irdis
|
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blender 25, collada exporting [SOLVED]
|
PuG |
8 |
165 |
16.04.2010, 21:48
marciano
|
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.NET Transparent Huds Using Windows Forms
|
tlaukkan |
1 |
106 |
05.04.2010, 12:58
Siavash
|
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changing textures w/ h3dFindResElem/h3dSetResParamI [SOLVED]
|
philipppixel |
12 |
408 |
05.04.2010, 01:53
sellee
|
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change material at runtime
|
newbie3D |
3 |
490 |
05.04.2010, 01:51
sellee
|
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Enabling horde3d to maximum amount of different systems
|
tlaukkan |
2 |
117 |
04.04.2010, 19:08
tlaukkan
|
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h3dSetNodeParamF's fourth parameter?
|
dellwood |
1 |
101 |
02.04.2010, 10:52
Codepoet
|
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Illegal Instruction in glCreateShader (Linux)
[ Go to page: 1, 2, 3 ]
|
phoenix64 |
32 |
1775 |
31.03.2010, 02:01
marciano
|
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animating a morphing character
|
karstux |
2 |
128 |
29.03.2010, 11:24
karstux
|
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Importing camera animations
[ Go to page: 1, 2 ]
|
Irdis |
16 |
376 |
25.03.2010, 11:47
Irdis
|
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Custom SkyBox and NORMAL mesh fomat support
|
devsh |
3 |
157 |
21.03.2010, 17:49
devsh
|
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Poser animation problem
|
aolney |
1 |
112 |
19.03.2010, 03:38
marciano
|
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Shader problems with OSS drivers on Linux
|
phoenix64 |
1 |
83 |
17.03.2010, 02:42
marciano
|
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Normal Map Compression && Some general questions
|
devsh |
7 |
182 |
16.03.2010, 04:36
marciano
|
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How to Ignore Node and Children in Cast Ray
|
tlaukkan |
4 |
95 |
16.03.2010, 04:28
marciano
|
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How to set constant FPS?
|
Irdis |
2 |
126 |
15.03.2010, 10:52
Irdis
|
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Building and Installing using VS 2008
|
aodor |
2 |
98 |
10.03.2010, 01:47
aodor
|
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how to create an xcode or makefile project using Horde3D?
|
Thunder0ne |
3 |
183 |
09.03.2010, 14:38
swiftcoder
|
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using alpha channel in shader
|
jimbo |
11 |
722 |
08.03.2010, 01:14
marciano
|
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Ambient Light (HordeEditor)
|
PuG |
8 |
479 |
07.03.2010, 13:57
tlaukkan
|
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a little slow?
|
ordu |
3 |
141 |
03.03.2010, 01:52
DarkAngel
|
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"glfw.h: no such file or directory" when building on mac
|
camcez |
5 |
183 |
13.02.2010, 10:27
Volker
|
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Maximum shadow map size
|
Siavash |
2 |
113 |
10.02.2010, 20:54
Siavash
|
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Assert in egTexture.cpp loading DDS
|
craigomatic |
11 |
198 |
10.02.2010, 02:02
marciano
|
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Ubuntu 9.10, r361, build failed
|
eFFeeMMe |
4 |
135 |
08.02.2010, 17:39
Volker
|
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[Solved]Ubuntu 9.10 x64 build fail on r211
|
SpOOky |
0 |
121 |
06.02.2010, 02:27
SpOOky
|
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Poser clothes
|
aolney |
2 |
158 |
04.02.2010, 23:12
aolney
|
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Coordinate systems, directx math -> opengl render
|
craigomatic |
1 |
164 |
03.02.2010, 23:51
marciano
|
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Updating the Fresnel Shader
|
Hannofcart |
4 |
353 |
02.02.2010, 04:52
craigomatic
|
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