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Topics |
Author |
Replies |
Views |
Last post |
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Procedural geometry normals
|
polygoff |
4 |
9661 |
15.04.2011, 17:18
AlexL
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Changing material
|
mikel |
2 |
6876 |
13.04.2011, 23:01
mikel
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few questions, ambient lighting & geometry batching
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mikel |
1 |
6313 |
10.04.2011, 22:06
marciano
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Changing color
|
mikel |
5 |
9148 |
05.04.2011, 09:50
mikel
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Mesh LOD settings per-camera
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MistaED |
3 |
7576 |
03.04.2011, 21:04
marciano
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Blob shadow
|
polygoff |
2 |
8481 |
30.03.2011, 08:17
polygoff
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About some very basic functions
|
Ravel |
2 |
6842 |
22.03.2011, 19:32
Ravel
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Can some one help me to build with VC++2010?
|
Ravel |
2 |
7632 |
22.03.2011, 00:39
Ravel
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Changing the projection matrix
|
polygoff |
5 |
9683 |
10.03.2011, 22:19
marciano
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Horde3D Bullet Physics
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jamesl22 |
1 |
6340 |
09.03.2011, 14:35
Volker
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Local space vs World space coordinates
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vikingcode |
9 |
13927 |
03.03.2011, 16:37
vikingcode
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Loading resources e.g. Material
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vikingcode |
3 |
8580 |
28.02.2011, 06:29
vikingcode
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Problems with the Tutorial
[ Go to page: 1, 2 ]
|
jamesl22 |
19 |
27304 |
03.02.2011, 23:52
Volker
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Manually texturing a cube
|
fredster1 |
4 |
9075 |
03.02.2011, 06:17
fredster1
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Billboards
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CadetUmfer |
2 |
7566 |
02.02.2011, 22:43
fredster1
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::Invisible nodes geometry::
[ Go to page: 1, 2 ]
|
anchor |
19 |
27888 |
20.01.2011, 08:14
Siavash
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SVN login
|
frednaar |
2 |
7833 |
14.01.2011, 15:28
frednaar
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Vertex Colors?
|
vikingcode |
7 |
12447 |
12.01.2011, 01:20
vikingcode
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Playing videos in horde
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Irdis |
5 |
10545 |
05.01.2011, 10:42
korty
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Is Horde3D good for me?
|
LizardGamer |
5 |
11390 |
04.01.2011, 17:41
vikingcode
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Sound Extension
|
Elys |
0 |
11596 |
22.12.2010, 08:21
Elys
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per vertex fog help
|
anchor |
2 |
7826 |
19.12.2010, 23:13
anchor
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Compiling help
[ Go to page: 1, 2 ]
|
Elys |
15 |
23045 |
15.12.2010, 21:43
Elys
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Setting up a Horde3D app
|
GregC |
3 |
8196 |
07.12.2010, 14:19
Orm
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Collada issues: nested nodes in rigged models broken
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aolney |
1 |
5694 |
20.11.2010, 02:08
aolney
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16-bit color problems
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tollund7 |
3 |
7504 |
16.11.2010, 23:51
tollund7
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Resource parsing with Beta4
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anchor |
2 |
6475 |
08.11.2010, 17:10
anchor
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Install help
|
mike |
4 |
8026 |
08.11.2010, 02:03
mike
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Building the SceneEditor for 1.0.0 Beta4
|
Jesterscript |
1 |
5746 |
28.10.2010, 21:37
Volker
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Strange upload times of dynamic textures on Nvidia cards
|
Irdis |
6 |
10660 |
26.10.2010, 09:58
Irdis
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Integrating CEGUI with my engine [SOLVED - Solution Inside]
|
Orm |
6 |
11620 |
22.10.2010, 16:29
Orm
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Forward Lighting Timer
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Rauy |
2 |
6845 |
16.10.2010, 01:05
marciano
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Texture "animation"
|
reloadead |
2 |
6492 |
12.10.2010, 17:49
Rauy
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Problems with bump, normal, and opacity maps
|
patrick |
6 |
10950 |
12.10.2010, 16:56
reloadead
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max dummy objects in H3D
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Fortune |
5 |
9698 |
11.10.2010, 21:03
Roland
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[solved]Bounding box issues
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reloadead |
6 |
10276 |
09.10.2010, 13:12
reloadead
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Linux 64-bit Compilation Problem
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BigDragon |
4 |
9138 |
01.10.2010, 13:54
Volker
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Getting vertex data from a SceneGraph, no clue
|
MichelPaulissen |
2 |
7584 |
29.09.2010, 21:23
MichelPaulissen
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A couple of questions!
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reloadead |
2 |
6505 |
16.09.2010, 17:44
reloadead
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HW Skinning with > 75 joints on ATI
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AlexL |
3 |
7790 |
14.09.2010, 21:29
AlexL
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Debug assertion failed - Horde3D initialization
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vines |
7 |
11561 |
13.09.2010, 02:43
vines
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Admin pleas take some time to write some tutorials
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vines |
3 |
8073 |
12.09.2010, 16:35
vines
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Do i have to know opengl to use horde3d?
|
vines |
2 |
6856 |
11.09.2010, 22:00
vines
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fast offscreen rendering
|
JesusLopez |
10 |
14431 |
31.08.2010, 09:26
JesusLopez
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DoDeferredLightLoop context
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worstplayer |
3 |
7547 |
26.08.2010, 22:13
marciano
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Light source FOV parameter
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Siavash |
2 |
6984 |
26.07.2010, 17:05
Siavash
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SSAO and NPR shading in practice
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karstux |
2 |
7961 |
22.07.2010, 22:41
marciano
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Uploading and using texture from memory
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r3d |
3 |
9028 |
19.07.2010, 21:35
marciano
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Generating Geometry
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interfect |
2 |
6886 |
17.07.2010, 21:03
wakko
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Missing libraries (building in Visual Studio 2010) [SOLVED]
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fnv |
3 |
8408 |
29.06.2010, 14:21
fnv
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