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Topics |
Author |
Replies |
Views |
Last post |
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shader problem
|
spree |
5 |
7432 |
06.12.2008, 09:00
Volker
|
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Geo conversion,
|
PuG |
2 |
5335 |
24.11.2008, 09:12
PuG
|
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Resource management
|
kornerr |
10 |
11318 |
22.11.2008, 15:17
marciano
|
|
"Unable to initalize engine"
|
KaiSD |
3 |
5996 |
19.11.2008, 18:31
KaiSD
|
|
check for visibility?
|
SpOOky |
2 |
5109 |
10.11.2008, 17:36
SpOOky
|
|
Problem with samples
|
siekan |
6 |
8334 |
09.11.2008, 22:50
marciano
|
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Applying transformations to joints
|
zbezveze |
3 |
5830 |
04.11.2008, 08:17
Volker
|
|
Installation issue
|
dostowalla |
14 |
16058 |
30.10.2008, 14:48
Volker
|
|
_cam node
|
PuG |
10 |
11126 |
30.10.2008, 10:12
PuG
|
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Disable occlusion culling for specific nodes?
|
Fidora |
4 |
6527 |
20.10.2008, 19:48
Fidora
|
|
Hey A view questions.
|
0bas0 |
14 |
14347 |
16.10.2008, 22:31
0bas0
|
|
trouble with Horde on Mac OSX
|
spree |
4 |
6835 |
16.10.2008, 20:27
Volker
|
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Visual C++ Problem.
|
0bas0 |
2 |
5233 |
12.10.2008, 21:55
0bas0
|
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Simple SDL app not working
|
kornerr |
8 |
10228 |
12.10.2008, 18:29
Volker
|
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I cant see my model right in scene.
|
0bas0 |
6 |
8494 |
12.10.2008, 16:47
0bas0
|
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How to Change the texture image on the fly?
|
Thomas1999 |
1 |
4699 |
09.10.2008, 23:45
Volker
|
|
In wich space?
|
Mikmacer |
1 |
4678 |
09.10.2008, 14:17
swiftcoder
|
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Getting rid of XML (do everything hard-code)
|
kornerr |
5 |
8208 |
05.10.2008, 18:01
swiftcoder
|
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ATI driver bugs
[ Go to page: 1, 2 ]
|
marciano |
22 |
29230 |
04.10.2008, 23:32
kal
|
|
Compiling problems with GCC/MinGW
[ Go to page: 1, 2 ]
|
Siavash |
23 |
26334 |
01.10.2008, 03:59
Siavash
|
|
new user : ground and camera
|
vms |
3 |
6386 |
25.09.2008, 12:22
Volker
|
|
transformation calculation, change parent keep position
|
jimbo |
11 |
12570 |
21.09.2008, 07:30
jimbo
|
|
Modifying material colour/transparency with a shader
|
jazza |
5 |
7244 |
20.09.2008, 18:21
AcidFaucet
|
|
16 stages animation limit
|
jimbo |
6 |
8297 |
16.09.2008, 10:11
jimbo
|
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override animation joint transformation
|
jimbo |
8 |
10479 |
15.09.2008, 09:14
jimbo
|
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rotate overlay
|
jimbo |
2 |
6549 |
05.09.2008, 08:02
jimbo
|
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occlusion culling
|
jimbo |
7 |
9403 |
27.08.2008, 07:25
jimbo
|
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Shadow and Lighting
|
onurakkaya |
8 |
9419 |
12.08.2008, 12:55
Volker
|
|
Problems with .NET binding
|
Corey |
8 |
9484 |
10.08.2008, 08:39
Volker
|
|
Reflection (cube) maps
|
cantele |
2 |
5535 |
09.08.2008, 19:49
marciano
|
|
Compiling shaders for each material
|
lachlanmcdowall |
4 |
6560 |
06.08.2008, 22:43
stuckie
|
|
Missing Geometry
|
PuG |
5 |
7237 |
02.08.2008, 06:53
PuG
|
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.net wrapper 0.13 problem
|
onurakkaya |
3 |
5691 |
31.07.2008, 15:15
onurakkaya
|
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Animation sharing and Morpher
|
sebastiend |
3 |
5698 |
28.07.2008, 07:50
Volker
|
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How am I supposed to know a resource is loaded?
|
cantele |
1 |
4519 |
24.07.2008, 19:45
marciano
|
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Little help with horde and sdl
|
wild13 |
3 |
6221 |
23.07.2008, 22:42
wild13
|
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Depth sorting
|
lachlanmcdowall |
8 |
11781 |
23.07.2008, 04:58
DarkAngel
|
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Problem with: Static pipeline, dynamic content
|
cantele |
6 |
8428 |
22.07.2008, 22:28
marciano
|
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Multiple pipelines able to share render targets?
|
cantele |
4 |
6613 |
21.07.2008, 22:28
marciano
|
|
Overlay not blend
|
newbie3D |
2 |
5105 |
21.07.2008, 12:31
newbie3D
|
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Fire simulation
|
newbie3D |
5 |
7105 |
21.07.2008, 09:27
newbie3D
|
|
Ugly result!
|
speeder |
7 |
9181 |
21.07.2008, 00:59
speeder
|
|
XML schema
|
cantele |
6 |
8090 |
20.07.2008, 13:39
cantele
|
|
Multiple UV sets
|
Indecisive |
2 |
5062 |
20.07.2008, 00:13
Indecisive
|
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best way to check if node exists?
|
jimbo |
3 |
5799 |
19.07.2008, 23:55
swiftcoder
|
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Writing to depth buffer without using it
|
lachlanmcdowall |
9 |
10206 |
16.07.2008, 21:21
marciano
|
|
Setting shader uniform parameters for each node
|
jimbo |
3 |
5395 |
16.07.2008, 07:40
Volker
|
|
parallax shading in skinning shader
|
jimbo |
5 |
7188 |
16.07.2008, 00:33
Mikmacer
|
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What does GroupNode Do?
|
Dark_Kilauea |
10 |
11434 |
15.07.2008, 17:36
cantele
|
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openSuse 11 compile problems
|
kaoz70 |
10 |
11848 |
15.07.2008, 15:16
kaoz70
|
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