Horde3D

Next-Generation Graphics Engine
It is currently 13.11.2024, 07:33

All times are UTC + 1 hour




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: ogl 1.5 and macbook
PostPosted: 20.04.2008, 14:56 
Offline

Joined: 20.04.2008, 14:48
Posts: 1
Hi,

just some general questions. I'd like to use horde with my macbook. The macbook uses intel gma x3100 graphics, which AFAIK supports opengl 1.5. but not 2.0. Is there a way to develop with horde3d/ run horde3d applications with ogl 1.5. cards?

thanks and bye


Top
 Profile  
Reply with quote  
 Post subject: Re: ogl 1.5 and macbook
PostPosted: 20.04.2008, 17:04 
Offline

Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Unfortunately not - Horde is entirely shader based, and needs OpenGL 2+ for GLSL support. You could run Horde on Apple's software OpenGL renderer, but the performance is not IMHO good enough to warrant the effort.

I would suggest you look at one of the slightly older engines, such as IrrLicht, which has a fully featured fixed-function pipeline - and which runs very nicely on a MacBook.

_________________
Tristam MacDonald - [swiftcoding]


Top
 Profile  
Reply with quote  
 Post subject: Re: ogl 1.5 and macbook
PostPosted: 21.04.2008, 05:36 
Offline

Joined: 26.03.2008, 02:58
Posts: 160
Intel really screwed the pooch with this one a SM 4.0 card with DX10 and OGL 1.5 :roll:


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group