Horde3D

Next-Generation Graphics Engine
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PostPosted: 24.09.2008, 19:18 
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Joined: 24.09.2008, 18:53
Posts: 2
hello,
i am a french (sorry for my approximative english) and new user of horde3D.
In a first time i find that Horde is a very good engine !!!
my question will seem to you very simple, but I add that I discover Horde that for some days

I try to use the Terrain extension and i have a problem with the camera.
how to manage collisons between the camera and the ground?
in fact, i want to glue the camera on the ground during the move of the camera.
i use the castRay function but with no good result. I think that i don't use correctly this function ...
know you a site in which I could find an example?
thank you.


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PostPosted: 24.09.2008, 22:44 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Not sure how you are using the castRay method, but actually it may not be the fastest solution. You may try to use a physics engine like bullet together with the createGeometryResource method of the terrain extension.


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PostPosted: 25.09.2008, 10:47 
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Joined: 24.09.2008, 18:53
Posts: 2
thanks a lot.
I am going to search in this way....
have you a little example ?


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PostPosted: 25.09.2008, 12:22 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Currently not, but maybe in the near future (depends on time and some discussions with my former prof).


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