mikel wrote:
Horde3D requires an OpenGL 2.0 compatible graphics card with support for floating point buffers like a GeForce 6 series card or Radeon 9500.
Using opengl32.lib you always get ogl version which is installed (which should be at least 2.0).
Thanks for the reply, sorry it took me so long to get back to you.
I linked everything but the files from glfw that I said I could not link earlier.
However it looks like I am missing something to do with some OpenGL wrappers, for example:
Horde3D::Frustum::buildBoxFrustum(class Horde3D::Matrix4f const &,float,float,float,float,float,float)
Do you (or anyone) happen to know what this may be from?