Horde3D

Next-Generation Graphics Engine
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 Post subject: Installing Horde3D
PostPosted: 20.03.2008, 04:26 
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Joined: 20.03.2008, 04:22
Posts: 2
Hi, I'm new to horde3d and it looks great, but I just can't figure out how to install it! I've extracted all the folders to my program files folder, now how do I USE it?? When I test-build Horde3D on VC++ 2008, I get the error:

1>fatal error C1047: The object or library file 'c:\Program Files\Horde3D SDK [0.14.0]\Samples\Chicago\../../Dependencies/Libs_VC8\GLFW.lib' was created with an older compiler than other objects; rebuild old objects and libraries
1>LINK : fatal error LNK1257: code generation failed

(I did add the include and library folders to my VC++ directories)

Any help is greatly appreciated!


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PostPosted: 20.03.2008, 04:39 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
I use the mingw32 compiler, which would probably have the same error if I tried to use the pre-packaged GLFW dependency.

Instead, I downloaded the GLFW source-code and compiled it separately. Then I use my own GLFW dll/lib files with Horde.


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PostPosted: 20.03.2008, 06:19 
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Joined: 19.11.2007, 19:35
Posts: 218
Yeap, you'll need to rebuild it yourself. The binary with Horde is VC2005.


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PostPosted: 20.03.2008, 09:44 
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Joined: 10.09.2006, 15:52
Posts: 1217
Hi Chwaga,

I think the GLFW problem solely exists in release mode, a quick test showed that in debug mode the SDK also compiles in VS2008. As DarkAngel and AcidFaucet proposed you can recompile GLFW yourself. This is very easy to do.

For the next release we will include a DLL version of GLFW for which the lib file should be more compatible accross different VS versions.


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PostPosted: 20.03.2008, 14:22 
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Joined: 20.03.2008, 04:22
Posts: 2
so how do I fix the build error??


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PostPosted: 21.03.2008, 00:30 
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Joined: 11.03.2008, 00:17
Posts: 6
Location: United Kingdom
compile in /MD mode, see "Horde3D and VC2008" thread
to do that go to:
1. Project settings
2. Compile Settings
3. Linker


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