Hi,
I've recently pulled the latest community branch of horde3d+tools and tried opening Horde3DEditor.pro to build. I've set it up to build the Release profile which seems to build up to a point. Horde3D & Utils themselves compile fine using the editor's pro file and they also compile if I import the CMake file into QtCreator as well as the examples. I've pastebin'd what QtCreator pumped out from mingw, it complained about the Quaternions in GLWidget...
Pastebin:
http://pastebin.com/mca0914cSVN Revision 328 from community branch
Windows XP 64-bit
QtCreator pack 2009.05 (32-bit)
-Qt 4.6
-MinGW 4.4.0 (I think it is this version?)
I'm guessing mingw is a lot more picky than msvc's compiler on this thing, or that I'm using a too modern Qt version? I don't know much C++ enough to fix this, I wanted to experiment with Horde3D's editor by writing some shaders first and export some collada models from maya for some experiments.
Thanks! I've got QtCreator 2009.04 to test as well so I'll try that next.