Elys wrote:
Sorry about that I didn't really specify enough. I was going to try to use codeblocks and or monodevelop to compile these. That way my friends using these on windows could easily work with me. Then we won't have to worry about problems transporting projects between visual studio and others.
Horde3D is setup to compile using CMake. CMake can not only output makefiles but it can also generate Code::Blocks project files and various other ones. Install CMake and look in the GUI it comes with for a better understanding of what other files it can generate for you, or from a shell in the man file I think it lists the choices:
Code:
~$ man cmake
A lot of those platform-specific headers are ifndef'd out and the preprocessor will work out which headers to use for compilation. No need to worry...