Horde3D

Next-Generation Graphics Engine
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PostPosted: 11.03.2011, 20:54 
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Joined: 11.03.2011, 20:48
Posts: 4
Hello!

I would like to create my own app using your library, but unfortunately the first steps I took to do so involved several problems:

1. I want to code in C#, so I need to use your "Binding" class. How to do it? What do I have to include as a reference in my program?
2. Having downloaded your engine I tried to check Knight.NET app, but it didn't work ("can't load DLL 'Horde3DUtils.dll': (...) exception from HRESULT: 0x8007007E" (or sth like that)), what's more, the project can't find Horde3D.NET file (in references' list), i had to add it manualy from "Binaries" folder, but then appeared the problem mentioned above with horde3DUtils.dll)

Could somebody help me?
Thanks a lot ; )

Daron


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PostPosted: 22.03.2011, 00:28 
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Joined: 11.03.2011, 20:48
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Hm?


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PostPosted: 22.03.2011, 13:22 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
First of all, what version are you using? SF SVN Trunk, official release, CB trunk?


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PostPosted: 22.03.2011, 18:19 
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Joined: 11.03.2011, 20:48
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Thanks for answer : P.

Version i'm using: Horde3D SDK [1.0.0] Beta 4 (downloaded from http://www.horde3d.org/download.html), Bindings for .NET are already included into the package.


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PostPosted: 12.05.2011, 11:47 
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Joined: 11.03.2011, 20:48
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Help!


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PostPosted: 12.05.2011, 12:31 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Downloading the bindings separately and extracting it to the same folder overwriting the existing files should solve the problem. At least it runs out of the box on my computer with Visual Studio 2005.


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