I'm probably missing something obvious here, but why there is no API to set global transformation?
Does it mean, if i want to drive my physics transformations by physics engine, i have manually reverse transformations like:
world (from physics engine) -> parent(*) -> local and then set local in horde?
Doesn't it make sense to just insert every mesh as children of root, and don't care about this scene graph thingy anymore?
I don't know the answer, because i still didn't dive too much into horde3d source code, and it's not obvious for me since i still feel incompetent in graphics programming (i wish i had more time
).
So, how do you drive your physics transformations with horde3d (assuming you're simulating your world with help of it) ?