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Next-Generation Graphics Engine
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PostPosted: 05.12.2012, 03:19 
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Joined: 21.10.2012, 15:32
Posts: 18
To light the whole environment, i have to adjust the "H3DLight::FovF" to 360, but the shadow disappears, how to solve this, thanks.


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PostPosted: 06.12.2012, 10:34 
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Joined: 23.07.2009, 21:03
Posts: 51
Location: Germany
jacmy wrote:
To light the whole environment, i have to adjust the "H3DLight::FovF" to 360, but the shadow disappears, how to solve this, thanks.


I'd recommend using the SceneEditor an playing around with different light parameters.
If you search the forum, you'll find a couple of threads discussing directional lights e.g. for representing sunlight.

Basically, your two choices are:
Implement a directional light.
Use the existing spot light and place it far away from you scene. And don't use a fov of 360.


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