I'm a student in computer science and, with some friends, ive started a video game project. I was searching for a recent game engine and I found horde3d wich look really nice. I tried Ogre for a little game I made some time ago, but it is a realy big engine and it take a lot of time to compile and its why I decided to try horde3d.
I'm a little bit new to shader but i'm able to use every shader that comes with the engine. The problem is that I'm not able to import new shader in the engine. I was doing this
tutorial and I'm just not able to implement a simple shader wich set every fragment to green.
I think the problem is the context id in the shader XML script. I cant found any definition of them anywhere so I dont understand what they mean and the difference between them.
Maybe I should have more experience with OpenGL? Ive already done an application with OpenGL some time ago, in wich I used ODE Physic and some basic animation with the MD2 Quake format so I know the basic.
And I would like to know what is the minimum shader XML script for a basic mesh shown in horde3D wich include no particular effect.
Thanks for any help!