You would probably have a pipeline stage for blur, like I've shown for post-processing. You can disable the blur pipeline stage when needed from horde's api and just use the post-processing one that is the next stage (I guess that you have 3-4 stages - geometry, blur, post-processing, combination (optional, can be merged with post processing stage)).
It should be something like that:
Code:
h3dSetResParamI( pipelineRes, H3DPipeRes::StageElem, stageInPipelineIndex, H3DPipeRes::StageActivationI, 0 );
Please note: if you are going to use several cameras, do not use the same pipeline resource for several cameras simultaneously. It seems that currently it is not supported. You should create a clone of pipeline resource if needed.