Hi,
I am trying to play blendable sub animations on child member of an animated character, whilst also still playing a full body animation that also has blending. For example a character blending from a walk to a run, whilst his top half blends from holding a gun idle to shooting.
Unfortunately because I can only set animation weights on the character as a whole, it will end up blending all four animations on the top half. I want the upper body animations to completely control the animation on the joints they affect, but still blend with each other.
Now I could just be missing something obvious here, perhaps it is perfectly possible to achieve with the current system..??
I was thinking it might require some kind of 'Sub Animation' system Perhaps a system of sub channels that override animations on their assigned joints, but blend between animations within those sub channels.
Any help / advice would be greatly appreciated!
-david
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