Horde3D

Next-Generation Graphics Engine
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 Post subject: In wich space?
PostPosted: 09.10.2008, 04:00 
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Joined: 16.01.2008, 00:24
Posts: 73
Location: Canada/Quebec
I haven't checked in the source code of the engine, but I was wondering if all of those components are in Object Space in the Horde3D GLSL context:

uniform vec4 lightPos, lightDir
attribute vec3 tangent, bitangent, normal


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 Post subject: Re: In wich space?
PostPosted: 09.10.2008, 14:17 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Mikmacer wrote:
attribute vec3 tangent, bitangent, normal
These attributes certainly are, but I would have to check the source re the light parameters.

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Tristam MacDonald - [swiftcoding]


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