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Next-Generation Graphics Engine
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PostPosted: 10.02.2009, 11:41 
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Joined: 11.06.2008, 10:34
Posts: 119
Good day, ive got a scene with two geo objects, one of these is using the parallax material shader, and the second the standard material shader. The standard shader can cast fine onto the parallax material object, however the parallax cannot cast onto the standard shader.. erm?

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A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
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PostPosted: 10.02.2009, 13:25 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
PuG wrote:
Good day, ive got a scene with two geo objects, one of these is using the parallax material shader, and the second the standard material shader. The standard shader can cast fine onto the parallax material object, however the parallax cannot cast onto the standard shader.. erm?
I believe that the shadow pass is disabled for the parallax material.

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PostPosted: 10.02.2009, 14:09 
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Joined: 11.06.2008, 10:34
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Thanks, fixed, just removed the comment tags :) why was it disabled?

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A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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PostPosted: 10.02.2009, 15:52 
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Joined: 22.11.2007, 17:05
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Location: Boston, MA
PuG wrote:
Thanks, fixed, just removed the comment tags :) why was it disabled?
It greatly improves performance in the samples, where it makes no visual difference, because the light is never beneath the ground.

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Tristam MacDonald - [swiftcoding]


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