tmart wrote:
Has anyone tried to use the FLTK gui with Horde 3d? If so how'd you set up the opengl window initialization? Right now I'm considering using Qt for a project but since it's a large framework I've been looking for lighter GUI options. Win32 is my target platform, by the way.
I wouldn't necessarily say FLTK was that much lighter than QT, and I have never favoured FLTK because it reliably fails to look anything like the native GUI on my Mac

Any of the FLTK/OpenGL samples should work fine as the basis for a Horde integration.