First of all, I have followed this engine's development over the years, and I have always been a fan

Recently, I took it upon myself to help out someone try to land a potential gig, I looked to this Engine, I started diving back into things, and have learned a lot in a couple days, I find myself now, needing to clear one more hurdle, before I can get into the clear.
I'm familiar with Deferred rending, and troubles that arise with alpha channels, and Anti-Aliasing, generally in the past, I would just draw these in a pass outside the main Deferred loop, the downside of course, is no lighting, it's a trade-off I'm willing to live with. So I have my sample scene loaded, and with some simple geometry, a new character, and some clipmaps, ironically the clip-maps appear to work, I wish I knew a way to adjust the alpharef, as the clips seem very harsh, almost to a 1bit level. I'm ok generally with the look of this for now, all is going well, and I have a table that I want to be transparent, via the alpha channel, 50% or whatever, as well as a water surface. I'm a bit puzzled why the table surface, isn't working 100% opaque, where as the clips are working, I'm guessing there are some alpha-blend states someplace, but I really don't know where to look. I'll keep digging, as my time frame slowing begins to close, I'm seeking help in anyway possible.
Thanks