The newest blender collada exporter v1.4
http://colladablender.illusoft.com/cms/
still seems to have some bugs. I exported a basic mesh with a fairly simple material and it came into the horde engine with holes and the material didn't transfer properly.
The proplem seems to be that it is changing the normals. I am deep into coding right now. But I will check it out more later. It might be an issue of settings.
Fbx to Collada might be the way for now but I hate adding the extra step for an art production pipeline.
If you use FBX you can use wings 3d as a modeler:
http://www.wings3d.com/
Also FX Composer 2 has bundled an app called Mental Mill Artist Edition that does GLSL shaders visually.
http://developer.nvidia.com/object/fx_c ... _home.html
They would still have to be converted to XML. FX Composer 2 can also use these files. It also can now save and import Collada files. It is my hope that Horde will also support Collada FX. When that happens you will be able to use FX Composer to set up all your materials/shaders on your models.
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