So I am still trying to grasp this concept properly.
"To overcome these problems Horde3D offers a special Integration Library. With version 0.11 Horde introduces the concept of node attachments. An attachment is a derived class that you can attach to Horde scene graph nodes and which can contain all your game specific data. The key point is that this class is handled by Horde when updating the scene graph which means that you get a notification when a child or parent node is transformed. This concept makes it easy to let the graphics engine interact with e.g. a physics engine and enables you to store game specific semantics and meta data directly with the graphics objects."
So if I make an Eddie Monster class,
Do I derive it from the addNodes class? and how do have Horde update it properly? And how would I use attach node ? The only reason I am sweating this is I think I should do it right so it is as fast as possible.
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I know just enough C++ to be a danger to myself and others.
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