Quote:
"The function can be called several times on different rendering contexts in order to initialize them."
That's something new for me too, maybe marciano has tested that. In the Horde3D editor I only use different
shared contexts. That has also the advantage that the textures and vertex buffers don't have to be uploaded multiple times. But in this case it is important, that the models are all loaded while the first context is active, because loading shaders in the shared context seem to be not possible.