itterbium wrote:
But my idea is to create an Editor with QT and integrate the engine with the inheritance of the QGLWidget, that you explain in the wiki. And, here is the problem.... i can't make it work, there are a lot of environment namespace errors...
Are you talking about Qt problems or about problems integrating Horde3D into your Qt Application? What namespace errors are you getting exactly?
itterbium wrote:
Could you make a little example in how to use the engine with qt integration?
Not a little but a quite big example is the editor, since it is based on Qt. Unfortunately I haven't finished porting things to Beta3 yet, and some changes to the trunk have made it not easier to update the editor.
So I guess I have to try to finish the editor based on the official Beta3 ( maybe that would be better anyway to avoid confusion).
itterbium wrote:
PD: Im in linux, and compiling of the beta3 version has errors, i have to edit the egCom.cpp file and add the "#include <stdio.h>" to correct them. I hope you fix this error and commit it to svn.
Just tried the latest trunk revision under OpenSuse and got no errors at all.