Hi there,
I'm currently working at a project in which i would need to use a VBO created from a binary file. I decided to use the extension system of horde, and now I've just updated to beta4.
In beta3 there were the "glVertexPointer" and "glEnableClientState" commands, and i really understood how that worked, but now these commands aren't declared in horde anymore and I have no idea how to setup all the texture, color and vertex pointers correctly, because i miss these functions...
can anyone help me out?
thanks in advance,
Hagen EDIT:Solved it on my one (via the shaders)
but now theres another problem:
I draw a rectangle via GL_LINE_LOOP, but it disappears whenever the center of the rectangle is out of sight of the camera... how do I stop that behavior?
(I think it's because of some (maybe not correctly working?) optimization algorithms, or do i have to create a geometry ressource?)
kind regards,
Hagen