Horde3D

Next-Generation Graphics Engine
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PostPosted: 10.05.2010, 18:53 
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Joined: 07.03.2010, 19:38
Posts: 11
Ok as I am currently working on my little engine and editor before the actual game... but still I needed to make some shaders

I made a shader for atmospheric scattering, DUM DUM DUM
I am planning to use a sun position calculator from irrlicht, and then make my atmosphere system on top of that.
For now I have a shader which is based off the ideas of GPU Gems 2 chapter 16 and SkyX of Ogre.

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