Volker wrote:
Looks a bit like Z-fighting. Can it be, that your model has two planes with a very small distance between them?
If yes, you may check if it would be possible to enable backface culling. Another possibility may be to adjust the projection matrix to have a smaller distance between near and far clipping plane. And you may also check the precission of your depth buffer. Make sure it is 32bit.
Thanks. there is the phenomenon that two planes with a very small distance between them.
By the way, how to acheive the backface culling or projection matrix adjustment through the pipeline files or other configurations? Could you give me some details?