Horde3D

Next-Generation Graphics Engine
It is currently 21.11.2024, 19:52

All times are UTC + 1 hour




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: GLTF converter
PostPosted: 22.03.2022, 05:23 
Offline

Joined: 02.01.2017, 02:59
Posts: 24
Hi,
Just wondering if it's possible to have an early look at the GLTF converter?
Thanks :mrgreen:


Top
 Profile  
Reply with quote  
 Post subject: Re: GLTF converter
PostPosted: 02.06.2022, 10:23 
Offline

Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
Hello.
Sorry for the late response, only saw the message now.

You can view the current state in my repo: https://github.com/algts/Horde3D/tree/fbx_gltf
I will return to this work soon, when I finish binary shader support (practically done, some tests and polishing required).


Top
 Profile  
Reply with quote  
 Post subject: Re: GLTF converter
PostPosted: 02.06.2022, 10:30 
Offline

Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
One of the roadblocks for GLTF is PBR support in engine - blinn-phong materials have many quirks with gltf as it was designed for PBR materials.
Current state of the converter - meshes (without skinning) should be converted correctly.
Probably OpenFBX would be integrated first as it does not require PBR support in the engine.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group