Since like 4-5 months, i'm working on a indie game project with some friends and students. This game will be a little 2D/3D adventure/action game. I don't want do give more detail on this game now but you can expect some in-game screenshots at the end of this summer!
Our team is composed by 1 programmer( me ), 3 3D artists( One specialized in animation, one level designer, one in 3D character modeling and texturing, and an another in general modeling and texturing ), and 1 music composer. They work all for free since there is no leader in our team and everyone can give their ideas.
Ive been working on an personnal game engine for this project. For now, it is not intended to be used by the other, but if someone want to use this engine, I could give the source code with the complete engine for free! At this moment, only the core engine is done, there is no event handling. My first objective, is to create some tools as the EscapeNgine Editor to help the work of our 3D Artist.
This Editor is composed by a Resource and map editor. In the resource Editor, we can add object and edit their physical attribute for ODE, and specify a model to be loaded. For now, only a .scene.xml can be loaded as a model for an object, I don't know if its the best choice? Eventually, ill try to make a shader editor too.
After an object( or an entity, maybe ill change the name ) is added to the resource editor, can can add instance of this object in the map editor. When you add an instance, you can select his type of instance. If it is added as an Object3D, this object will not be affected by the physic, but if you add this object as a PhysicalObject3D, this object will be affected by physic.
For now, ou can load a game project, save a game project, load an EscapeNgine Map, Save an EscapeNgine map, edit resources, save resources, edit map, move object in map with gizmo, etc. But it still a bit buggy and the Editor is far from being finished, it is at a very primitive state. I'm planning to change and to add a lot of things!
If you want to see a video of the engine editor, you download it here:
http://www.mediafire.com/?djjuy05mm8iIve put the video on youtube too, but the quality is HORRIBLE:
http://www.youtube.com/watch?v=F46uBNX5xRMI do have a low framerate, but my friend have like 800-1000 FPS on the map editor on Vista with a Nvidia GT 88000.
(Note: The editor is made with Qt and the EscapeNgine. The EscapeNgine is made with Horde3D, ODE, SFML)