Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.06.2008, 22:10 
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Joined: 14.06.2008, 21:46
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I start integrate cmake for Horde3d and create ebuild for Gentoo Linux.
IMHO need more integration for Linux/BSD/Solaris, and SDL it is better.


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PostPosted: 15.06.2008, 01:12 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
stalkerg wrote:
I start integrate cmake for Horde3d and create ebuild for Gentoo Linux.

If you look in the development forum, there is already a cmake build system, which should become the primary build system for linux quite soon.

stalkberg wrote:
IMHO need more integration for Linux/BSD/Solaris, and SDL it is better.
What sort of integration do you mean? The engine works perfectly with SDL (the samples used to use SDL), but they have been moved to GLFW - at least in part because of the general flakiness of SDL.

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PostPosted: 15.06.2008, 08:41 
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Sorry! I will go to watch forum...
About integration:
normal instalation to hierarchy catalogy, packages for Gentoo, Ubuntu, Debian and rpm based distr.


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PostPosted: 15.06.2008, 11:17 
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stalkerg wrote:
normal instalation to hierarchy catalogy, packages for Gentoo, Ubuntu, Debian and rpm based distr.

Ah, install integration - yes, that would be nice. I am still working on a sensible install for OS X, but if anyone can figure out how to build a Horde rpm, etc. I am sure it would be welcome.

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PostPosted: 15.06.2008, 14:02 
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Joined: 14.04.2008, 15:06
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cmake is integrated in svn trunk. For Linux users who use the makefile target of cmake can also use "make install" to install the library and header files. Configuring the target directory is possible using ccmake.


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PostPosted: 15.06.2008, 17:29 
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Joined: 14.06.2008, 21:46
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Yes... cmake in svn realy nice but pulled a glfw which is there in my system, and not compile now(atof realy shit).


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PostPosted: 15.06.2008, 23:08 
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Joined: 13.11.2007, 11:07
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What's the problem with atof and glfw? I had difficulties to understand what you wanted to say.


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