Volker wrote:
Then become a Pro and contribute to Horde3D!
BTW.: What features are you waiting for?
Dear Volker, I know that you guys are hard working and doing your best.
I have find the Horde3D as the best engine for my game after 4 month searching the forums.
But i'm n00b to game programming.My first project will be a funny racing game for childs.
I will use Code::Blocks, Blender, Bullet and OpenAL engine.As i'm alone to making this game i must do everything such as Modelling, AI, Network, Music and ... by myself.
I have a intermediate-advance knowledge about C++, C#.net, Java, Pascal and i'm learning python and GLSL these days. GLSL programming is a bit hard because i'm not familiar with opengl programming.
For the first step i'm creating models with Blender and improving my GLSL knowledge and then working with the ai, physic, network and sound engines. And my knowledge about network and ai programming is lower than a fried chicken !
Now i have some problems with exporting my models form blender to collada .dae files that they are not suitable for the Horde3D.
Other problem is with the turtles speed of updating the wiki. After 3 month theres only 3 new topics added to the wiki (Fresnel & Gloss shaders) and it's not next-generation wiki so good for newbies like me. I have seen in the features list of Horde3D that it supports fog & post processing effects such as MotionBlur but i couldn't find any topic about that in the Horde3D documentation and wiki.
Next Horde3D supports AF but there is not native support for AA.
Last Question is this : Is already Horde3D SDK optimized with SSE and Multithread functions ?
Excuse me for my poor English because i'm a 19 years old iranian programmer.
Thanks for your respect and Next-Generation engine !