Thanks for the reply.
I'm pretty convinced that the problem is with the triangle data since the converter does in fact output a message saying that triangle data is being ignored. Also, I'm led to believe that Poser meshes may in any case have too many polys for successful realtime 3d animation. Hence, I'm now taking a look at iClone and the models it generates, since these have a low poly count and are supposedly optimized for real time rendering.
I have download the trial copy of iClone and verified that the model meshes are indeed triangular. It seems that only the Pro version of the product (which is reasonably priced) has a Collada exporter so, in order to verify that these models will work with Horde3D before laying out for a copy of iClone, I have tracked down a number of free iClone Collada models as part of the Google 3D Warehouse. For example, I went to this page:
http://sketchup.google.com/3dwarehouse/ ... 3a&ct=mdrmand downloaded the associated Collada ZIP file. I then ran the file through the Horde3D Collada converter and this time received no error messages. However, it doesn't appear that the conversion was successful. The GEO file is only 1Kb in size and the scene.xml contains only one line:
<Model name="Citizen Extras_Female 01" geometry="Citizen Extras_Female 01.geo" />
Unsurprisingly, given the brevity of the above, nothing appears in my Horde window when I load the model.
I'd be grateful for any help in tracking down whether these models can be used successfully by Horde3D.
Regards
Andy Bower