Ok, in an effort to resolve my crashes, I'm going to attempt to compile the editor.
current crash sees to be irregular but limited to non-debug mode. That is as long as I'm in debug mode ( wireframes) I can work 100%.
UPDATE: One type of crash would seem to be effected by the location of the camera in relation to the light.
scenario: light(0,100,0); cam (0,50,0) Ok
scenario: light(0,100,0); cam (0,150,0) crash
This could be do to the light being in view, or the light being lower then the cam. I would suspect in view.
note: This is only relevant if the light node is selected.
UPDATE: It is confirmed its when the light is in view and the light node is selected.
UPDATE: I'm now convinced its any node that is in view and selected.
example. I'm looking at the wire from of object1. Object one's node is selected. I exit debug mode, returning to rendered view and it will crash. It the node was not selected it would have been ok, if object1 was not in the view, it would have been ok.
First attempt to build just the editor I get
Code:
------ Build started: Project: HordeSceneEditor, Configuration: Debug Win32 ------
Compiling UI file SceneFilePage
The system cannot find the path specified.
Project : error PRJ0019: A tool returned an error code from "Compiling UI file SceneFilePage"
Project : warning PRJ0018 : The following environment variables were not found:
$(QTDIR)
Build log was saved at "file://D:\game dev stuff\horde3d\src\HordeSceneEditor\Build\HordeSceneEditor\Debug\BuildLog.htm"
HordeSceneEditor - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have not changed the dir structure, do I need to change any compiler settings or compile anything first?
Do I need to add any environment vars?