marciano wrote:
All the important changes for Beta3 were announced and put to discussion in the Development Section a long time before Beta3 had been released. I would guess the problem is rather that you have not been around for some time
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Well that is true, but i did not find any info regarding the new material system... perhaps the topic of the thread does not point it out and that is why i missed it.
I found the support for DDS thread, very nice to see it added and the way you guys shared the discussion
BTW, i was not even thinking about having detailed discussions, more along the lines of you guys twit or something like that. Like: "Thinking about adding xyz feature. Found uvw paper, looks like a good solution."
marciano wrote:
Honestly, I don't know any other resources for the abstraction layer other than the ones you mentioned. I really did not yet have much time to spend on the topic. The only thing that is quite probable is that the interface will be D3D10-like (using state objects).
That's cool, i was asking because i really would like to know more about supporting different platforms in the same code branch, and not have branches and patchs for each subsystem. Using the D3D10 model looks like a solid bet. It is notoriously popular in the gaming community. Most studios are using d3d according to recent surveys. I don't know d3d that well, so it's going to be a fun learning experience
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