Greeting from Hungary,
I was looking for a good 3d engine on the web for a while, but I finally found Horde3D. It is easy to use and has a very logical hierarchy so I choose it for my new game.
I'm creating an Online-Adventure game (not MMORPG) with Horde3D. The main concept is all about the Adventure. The online players can move to the next stage if they are working together. The second stage can only be reached if two players are working together, the third can be reached if three people are working together and so on... I want to add many logical puzzle to the game (like in the old Broken Sword games). This will hopefully keep the online traffic busy.
The other concept is: the open-source code (this is also good for other people to learn how this engine works)
I've got plenty of ideas but few people (1). So I'm looking for programmers, designers, and everyone who is intrested in this project. My MSN id is public, so everyone can contact me or join me.
I'm planning to make a devblog like SpOOky did with examples and pictures so the developing process can be followed.
So lets get started
:
I've just started learning Horde3D engine a few days ago so lets see it from the beginning:
1) Creating a small virtual world based on the Sample Chicago. I will reduce the code in the sample and make a small starter program which only contains the necessery headers and lib files. All this small starter program will do is to shows the scene (with lighs), the sky, and a box in the middle of the screen. This is very minimal. I make my own pipeline.xml with the Horde3D engine default settings. I'm almost done with this and when it's ready I'll post another blog with the source code and a picture.
2)I'm planning to keep the SDL code from the Chicago sample because it is always a good thing (when you developing) to walk around in you word to see your models closely. ('w','a','s','d', and mouse movements and these keys will be the basic movement keys for the player so I just keep it.)
3)The model (box) is created with 3d Studio Max 9 and exported with a smart util called Multiverse Tools:
http://www.multiverse.net (I know studio max it's not free, but I prefer it couse it's professional and I can use only this... by the way exporting was working fine: box appeared in the scene
)
Thats all for now,
meehi