Yeah, a new update for Mac came out, if you didn't notice. I am using a Powerbook G4. But this is my first time compiling Horde 3d. It seems that one of the samples gave me an error after I used CMake to generate an XCode project and compiled it. These are the errors I got:
Code:
#ifdef __APPLE__
std::string s(p);
for (int i = 0; i < 4; i++)
s = s.substr(0, s.rfind("/"));
return s + "/" + file;
#else
This was in main.cpp in the Knight sample. I'm sure it's just a simple type mismatch for the Mac, anyone know the problem? I'm eager about using Horde 3d, and the first thing I want to check out is the samples, but I need them to compile. Everything else seemed to compile fine, including the Horde 3d library. Ask me if you need anymore information.
EDIT: Found the problem. Just needed std:: before string. Simple enough. Might want to fix that. I changed the code to show how it would be properly.