Horde3D

Next-Generation Graphics Engine
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PostPosted: 04.08.2009, 02:32 
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Joined: 01.06.2009, 11:15
Posts: 14
when occlusion culling is enabled in camera and h3dCheckNodeVisibility() bool checkOcclusion is set true, there's a crash.


additional info: my test scene is medium-large, over 700+ objects and few of them are animated characters...


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PostPosted: 12.08.2009, 08:31 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks, fixed.


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