Horde3D

Next-Generation Graphics Engine
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 Post subject: GUI?
PostPosted: 06.12.2007, 13:52 
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Joined: 06.12.2007, 13:51
Posts: 1
hello im new to Horde3D and i would just like to know if there is a GUI to Horde3D like CEGUI


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PostPosted: 07.12.2007, 20:57 
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Joined: 10.09.2006, 15:52
Posts: 1217
Hi, Horde supports overlays which can be used to render UI widgets but unfortunately there is no special GUI library at the moment which makes use of them.


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PostPosted: 10.12.2007, 06:47 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
It should be possible to integrate another GUI framework like CEGUI or GLUI with horde, I haven't tried this yet though.


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 Post subject: Re: GUI?
PostPosted: 14.06.2008, 22:00 
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Joined: 14.06.2008, 21:46
Posts: 8
Guichan realy nice! :) and support unicode now.


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 Post subject: Re: GUI?
PostPosted: 18.06.2008, 06:40 
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Joined: 18.05.2008, 17:47
Posts: 96
guichan has a strange license :|
I liked GLUI so striped the glut part, added back some draw functions. but I was lazy so some widgets still have dummy draw functions :(


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 Post subject: Re: GUI?
PostPosted: 18.06.2008, 19:27 
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Joined: 15.06.2008, 11:21
Posts: 166
Location: Germany
I did not get CEGUI to work, even if some say they could use it without problems, and the other libraries didn't really look interesting enough, so we just started writing our own gui library. Well, I mostly try it just to be ably to say I wrote my own library, and to have something simple :)
(http://img246.imageshack.us/img246/2212/hordeguiso3.png)

Guichan's licence is a normal 3-clause BSD?


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 Post subject: Re: GUI?
PostPosted: 19.06.2008, 11:49 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
phoenix64 wrote:
I did not get CEGUI to work, even if some say they could use it without problems, and the other libraries didn't really look interesting enough, so we just started writing our own gui library.

CEGUI is a snap to integrate, but an absolute pain to use in general, so you are probably just as well avoiding it. Of the others mentioned, libUFO is the only other that truly catches my attention, being completely styleable with CSS. Yours is looking good so far!

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Tristam MacDonald - [swiftcoding]


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 Post subject: Re: GUI?
PostPosted: 19.06.2008, 12:17 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I wonder if it would be possible to use the new Qt 4.4's QGraphicsWidget together with a QGLWidget as viewport for the QGraphicsView. That would allow the use of the complete Qt Framework together with Horde3D. But I haven't tested that myself so there might be unpredictable problems.

[edit] I just had a quick test, if it would be possible to realize Qt Widgets over Horde3D. Unfortunately it's not working.


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 Post subject: Re: GUI?
PostPosted: 14.07.2008, 13:01 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Volker wrote:
I just had a quick test, if it would be possible to realize Qt Widgets over Horde3D. Unfortunately it's not working.
It is possible to draw native GUI over an OpenGL view on the Mac, but you have to init the OpenGL context with a special parameter to allow this, and there is a significant performance hit in some cases. I don't know if QT's OpenGL context creation exposes this option though.

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