DJuego wrote:
Horde3D is constructed on OpenGL Foundation. I understand the reasons. Even I believe that it is the only solution if simplicity is you want. And, personally I desire long life for OpenGL. But the fact remains that it reduces drastically its compatibility. And not only for the old cards. Just as I see (sorry!) an engine that says to be next-gen should offer support for the graphic cards next-gen (popular at least) . And (sigh!) Horde3D doesn't do it. Ok! The fault can be the manufacturers. But I think the perfect graphic engine should show the best behaviour/choice in any event/condition. Too ambitious?:
I disagree - OpenGL is the
most compatible graphics foundation...
Every graphics card that can run DirectX can also run OpenGL!
What makes you think that new cards cannot run OpenGL?
DJuego wrote:
Briefly. The project that I have in mind does not demand graphic spectacularity. And the Horde3D uses "advanced" characteristics that are indispensable requirement ( Shaders,... ).
Therefore to justify that only it works for a limited range of new generation graphic cards proves to be difficult (for my case).
As far as I know, every card since the NVidia GeForce 3 / Radeon 8500 support pixel shaders. However, NVidia and ATI cards didn't start using the same shader version until the GeForce 6 / Radeon x1300.
So yes, to use Horde3D easily, your minimum requirements would be a GeForce 6, however, with some work you could reduce the minimum requirements to a GeForce 3.